Cornell
IS-SIGCHI Series
Are
You Game? Looking to game design as inspiration for crafting engaging
social and emotional user experiences
Speaker:
Katherine Isbister, Associate Professor of Communication, Rensselaer
Date:
Wednesday, April 7, 4:00 - 5:15 pm
Location:
301 College Avenue, Seminar Room
Abstract:
There has been increasing interest in games and game design within the
HCI community--both in terms of improving the game experience through
application of HCI principles and practices, and also, understanding
aspects of the gaming experience that can be of benefit in broader HCI
contexts. This talk focuses on the latter--I will discuss observations
made in my Game Research Lab and over the course of playing games across
many genres, about core design choices that can be of interest and benefit
to others in the HCI community. Focal points will be the use of animated
interactive characters in games and aspects of co-located social games.
The talk includes grounding in relevant social psychological theory,
as well as discussion of core values in game design that have an impact
upon evaluating the success (or failure) of these designs.
Bio:
Katherine Isbister is an Associate Professor of Communication at Rensselaer
(RPI), where she is also an Associate of the Social and Behavioral Research
Laboratory, and the Director of the M.S. in HCI program. Isbister has
designed interfaces in research and commercial contexts, including stints
at the NTT Open Lab in Japan and at the Royal Institute of Technology
in Stockholm, and project work for Microsoft, Paramount, Sun, BMW, and
the like. Her book on game character design--Better Game Characters
by Design: A Psychological Approach--will be released in 2006 by Morgan
Kaufmann. (http://www.friendlymedia.org)
If you would like to meet with Katherine, or for more information,
please contact Jofish Kaye.
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