INFORMATION SCIENCE SEMINAR
Affective
Presence
Speakers: Phoebe Sengers, Geri
Gay, Kirsten Boehner, Joseph Kaye, Carol Terrizzi, Information Science,
Cornell University
Date: Wednesday, March 31,
2004 4:15-5:15p
Location: Cornell Information
Science, 301 College Avenue, Seminar Room
Abstract -
Joint work with Bill Gaver
(RCA), Michael Mateas (Georgia Tech), Kristina Hook (Swedish Institute
of Computer Science), and Intel's People & Practices Group.
Ubiquitous computing systems and sensors move computational power and
communication capacity into every aspect of our environments. To date,
most research work has revolved around input and output to these systems:
how information can be extracted, codified and distributed by these
devices. Yet quality of life in an age of ubiquitous computing depends
not only on the hard logic of devices and programs, but also on nondiscrete,
ambiguous, and perhaps nonformalizable aspects of experiences engendered
through them such as moods, feelings of human connection, spirituality,
and reflection. We call this connection between digital devices and
ambiguous human emotions, social relationships, and spirituality affective
presence. In this talk, we describe the coalition of projects we are
developing for affective presence, and the design strategies, evaluation
techniques, and a theory of human meaning-making we are developing to
support affective presence of ubiquitous devices.
Supporting affective presence is tricky because it requires us to cross
the digital/analog barrier that divides digital devices and the formal
models that underly them from the analog and nonformal ways in which
people actively create human meanings around digital devices in their
daily lives. To do so, we are enriching HCI practice with techniques
from the humanities and the arts to understand the active role users
play in creating meaningful experiences around technologies, especially
drawing on critical design, digital art, social science, and literary
and media theory. We are particularly interested in interpretation and
interaction with complex, interactive systems, which may include AI
components that are themselves interpreting human behavior. Based on
this understanding, we are developing technologies to support 'fuzzy'
aspects of experience such as moods, not by creating and manipulating
cleaned-up digital representations of them, but by finding ways to trigger
such complex experiences directly in users.
We are exploring these technologies and techniques by building and testing
systems which enrich and help users reflect on their experiences in
public spaces, at work, and at home. These systems support patrons in
sharing their normally isolated experiences of museum visits, communicate
a sense of the ambient mood of an office space, share a sense of emotional
climate between friends at work, explore the integration of spirituality
and mindfulness with technology-mediated work, create and manipulate
tableaus which invite contemplation and reflection, and support intimacy
in long-distance relationships. While doing so, we are developing and
testing evaluation techniques for affective presence, as well as a comprehensive
theory of design for user interpretation.
For more information please contact Phoebe Sengers at sengers@cs.Cornell.edu
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