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Science Colloquium Transformed Social Interaction in Virtual Reality Speaker: Date: Location: Over time, our mode of remote communication has evolved from written letters to telephones, email, internet chat rooms, and videoconferences. Similarly, collaborative virtual environments (CVEs) promise to further change the nature of remote interaction. CVEs are systems which track verbal and nonverbal signals of multiple interactants and render those signals onto avatars, three-dimensional, digital representations of people in a shared digital space. In this talk, I describe a series of projects that explore the manners in which CVEs qualitatively change the nature of remote communication. Unlike telephone conversations and videoconferences, interactants in CVEs have the ability to systematically filter the physical appearance and behavioral actions of their avatars in the eyes of their conversational partners, amplifying or suppressing features and nonverbal signals in real-time for strategic purposes. These transformations have a drastic impact on interactants’ persuasive and instructional abilities. Furthermore, using CVEs, behavioral researchers can use this mismatch between performed and perceived behavior as a tool to examine complex patterns of nonverbal behavior with nearly perfect experimental control and great precision. Implications for communications systems and social interaction will be discussed. Bio: Bailenson's main area of interest is the phenomenon of digital human representation, especially in the context of immersive virtual reality. He explores the manner in which people are able to represent themselves when the physical constraints of body and veridically-rendered behaviors are removed. Furthermore, he designs and studies collaborative virtual reality systems that allow physically remote individuals to meet in virtual space, and explores the manner in which these systems change the nature of verbal and nonverbal interaction. His work has been published in several academic journals, including Cognitive Psychology, Discourse Processes, Human Communication Research, Psychological Science, and PRESENCE: Teleoperators and Virtual Environments, and his research is funded by the National Science Foundation, Stanford University, and by various Silicon Valley and international corporations. [handout] |
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| 11/28/05 Susan ©2004 Cornell University |
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