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Information
Science Colloquium Expressive Intelligence: Artificial Intelligence, Games and New Media Speaker:
Date: Thursday, August 30; 4:15p - 5:15p Location: B17 Upson Note: 3:45 - 4:15p will be a reception, in the Upson Atrium. Videogames have become a major cultural force, with an economic clout approaching that of the film industry. While graphics advances have driven the game industry for the last few decades, artificial intelligence is emerging as the new technology driver that will enable radical game innovation in the coming decades. Advanced AI techniques will enable games that contain compelling and believable simulations of human behavior, games that dynamically reconfigure themselves in response to the particular play styles, goals and desires of the player, and interactive stories with dynamic storylines that change in response to player interaction. Such AI-based games will create new genres of art and entertainment, new forms of education and training, and new thought tools for thinking about complex systems, positioning games to become the dominant medium of the 21st century. At the same time as AI opens up new and powerful interactive experiences, AI-based art itself becomes a fundamental research agenda, posing and answering novel research questions which would not be raised unless doing AI research in the context of art and entertainment. I call this agenda, in which AI research and art mutually inform each other, Expressive AI. These ideas will be illustrated by looking at several research projects, including the interactive drama Façade (downloadable from www.interactivestory.net), as well as current projects taking place in the Expressive Intelligence Studio at UC Santa Cruz. Bio:
8-23-2007 Sarah |
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