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Introduction to Computer Game Design

INFO 3152

Spring. 4 credits.


Prerequisites for programmers: CS 2110  (or permission of the instructor).
Prerequisites for designers: INFO 2450  and/or submission of art/design samples to instructor. Satisfies track requirement for INFO majors and minors. This course is a revision and renumbering of the previously offered CIS 3000 offered by the same instructor. Computer Science is now the parent of the course and has approved the co-meeting of CS 3151 and INFO 3152.

Walker White.

A project-based course in which programmers and designers collaborate to make a computer game. This course investigates the theory and practice of developing computer games from a blend of technical, aesthetic, and cultural perspectives. Technical aspects of game architecture include software engineering, artificial intelligence, game physics, computer graphics, and networking. Aesthetic and cultural aspects include art and modeling, sound and music, game balance, and player experience.
Students may take this course as either a programmer or a designer; the prerequisites differ depending upon the selected track.  Designers should have some background in either art or interface design. Contact the instructor for more information.